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Advanced Solutions

soVoz, Inc. is a leading developer of Simulation-Based Learning Solutions

A suite of products and services enabling the rapid creation of simulation-based 3D content for training, education and gaming applications.

Authoring Simulation-Based Learning Applications Using ProScena™

soVoz has developed advanced simulation technology and authoring tools using commercial 3D game technology that significantly reduces the time, cost and complexity of developing simulation-based learning content. The core of the Company’s patented technology, based upon principles in the fields of robotics and artificial intelligence, has been licensed in the past to Microsoft and used in a series of game development projects with Hasbro, AT&T, Disney, Intel, the US Army and others.

Creating 3D simulation scenarios should be analogous to writing a script, assembling a cast of actors, giving the actors various roles to play, and directing their actions in a scene. Most of an author’s time should be spent directing the actors in a scene, not “dressing the stage” by creating the sets, props, actors and individual actor movements. Current 3D creation techniques, unfortunately, require that this be done continually on a per project basis, using professional artists, animators and programmers to detail everything out before an instructional designer or training expert can even think about composing a 3D simulation scenario. The net result is to significantly increase development times and project costs while reducing the amount of time available for creating interactive scenarios that maximize training effectiveness.

soVoz ProScena™ simulation technology addresses this need by providing high-level authoring tools featuring point and click graphical user interfaces that allow 3D scenarios to be:

  • constructed using pre-existing building blocks, known as “actors” and “behaviors,” accessed from libraries of reusable components,
  • composed using authoring techniques such as sequencing, layering, blending and grouping of actors and behaviors,
  • modified, adjusted and refined online by interactively changing behavior parameters, goals and triggering events,
  • published to a content repository for later reuse and/or distribution by a Learning Management System

 

 

 

 

 

 

 

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