HOME  |  COMPANY  |  TECHNOLOGY  |  NEWS  |  EMPLOYMENT  |  CONTACT US

       Technology

 

 

 

 

ProScena™ Studio

ProScena Studio is comprised of high-level authoring tools, a runtime player and an SDK supporting third party development.

Download ProScena Studio product data sheet (PDF)


ProScena™ Authoring Tools

ProScena Studio™ provides content developers with access to a set of high-level design tools, reusable content libraries and role-appropriate user interfaces for creating real-time interactive 3D simulation and training scenarios. In ProScena Studio™, authors can express their plans either visually by pointing and clicking directly in the 3D scene; diagrammatically as a graph of event-driven behaviors; on a timeline or in a text-based scripting language such as Python. Application development typically involves specifying the functionality of the simulation scenario, determining which actor and behaviors components are required, then assembling the application by dragging and dropping appropriate actor and behavior components into the scene. Since authors compose directly within the runtime environment, task sequences and decision logic can be readily tested and refined as soon as they are defined, making quick prototyping easy. ProScena Studio™ supports popular 3D graphics and animation authoring tools, such as 3DS Max and Maya, allowing custom art and animation assets to be easily imported and used.

ProScena™ Player

The ProScena™ Player is a platform-independent simulation engine responsible for coordinating the behaviors and actions of objects in a scene, rendering 3D graphics and audio, and supporting device I/O and network communication. The Player can be hosted in other applications, such as web browsers, or run as a standalone application. The ProScena™ Player currently employs the Gamebryo™ game engine (developed by Numerical Design Limited), enabling interactive 3D content authored in ProScena Studio™ to be deployed on a range of hardware and software platforms, from PC to game consoles.

ProScena™ SDK

At the heart of ProScena™, is a powerful content model based on reusable components. Components act as wrappers for imported assets (e.g. 3D models, animation, sounds, procedural code, etc.) providing a simple and easy-to-use interface for content construction. The ProScena™ SDK allows developers to create basic simulation components in either Python or C++. An additional API is also provided to support third party expansion and customization.

 

 

 

 

 

 

 

© Copyright 2005 soVoz, Inc.